Roblox says the July 29 update will count in-game Data Stores and matching Open Cloud requests against the same per-experience, per-minute budget. Request types such as Standard Read and Ordered List keep the Base + (CCU × Multiplier) formula; the base rises to 300 while concurrent-user multipliers remain unchanged.
The baseline storage formula changes from 100 MB to 500 MB + 1 MB for every lifetime player. Open Cloud usage will appear in Data Stores Observability, and Extended Services can cover Open Cloud traffic that needs to scale beyond standard platform limits.
A shared budget makes external dashboards, moderation tools and live-ops scripts compete directly with game servers for quota. The larger baseline helps small games, but teams with heavy automation should audit both traffic sources before July 29 rather than treating Open Cloud as a separate pool.