All EditableMesh query methods, including RaycastLocal, FindClosestPointOnSurface, FindClosestVertex and Get* accessors, can run after task.desynchronize(). Only reads are parallel-safe: creators must call task.synchronize() before adding, removing or changing mesh data.
The nine APIs cover bulk creation, removal, clearing, value updates and attribute queries. Enum.MeshAttribute selects Vertex, Normal, UV, Color or Face data; IDs of different types cannot be mixed in one call, and skinning is not supported.