Roblox and Games for Change have announced the winners of their challenge for experiences built around positive connection and well-being. The first-place project, Gather-2-Gether, is a two-player cooperative game from the University of Miami capstone studio Magic The Dog. Parents and children solve puzzles, complete quests, decorate a shared space and grow a farm together.

Second place went to Island of Communion, a team adventure built by students who first developed it at a Brazil game jam. Roblox says both projects show how games can support teamwork, resilience and communication. The challenge received more than 25 submissions from over 150 participants worldwide, and the two winners are scheduled to be featured at the Games for Change Festival in New York on July 21-22.

The challenge is also positioning: prosocial design showcases give Roblox concrete counter-examples to the screen-time narrative around kids' gaming, and Games for Change brings education-sector credibility. For the student teams, a featured slot at the New York festival is unusually direct exposure to publishers and platform staff.