After enabling the beta under File > Beta Features and restarting Studio, creators can open Window > Input > Input Action Manager. Existing Input Action System objects are scanned automatically, while new contexts, actions and bindings are written to an Inputs folder in ReplicatedStorage and remain synchronized with Explorer.
The editor flags missing device bindings and conflicting keycodes within a context, supports context and device filters, and allows multiple bindings or composite keycodes. The interface is beta, but the underlying system is fully released, so configurations created with it can be published to live games now. Roblox lists stale filter names, keycode-filter scrolling and no runtime view among current limitations.